Wonder Boy in Monsterland
Game Review

Platform: SEGA Master System

Publisher: SEGA | Developer: SEGA | Released: 1988

Also available on: Arcade, C64, Commodore Amiga, Amstrad CPC, ZX Spectrum, Atari ST, PC Engine (Bikkuriman World)

Wonder Boy in Monsterland

Welcome to Monsterland

Following the events of it’s predecessor, Wonder Boy In Monsterland features the young boy named Bock Lee Temjin (Tom-Tom). In the first game he defeated the evil king who kidknapped his girlfriend ‘Tanya’. Following the evil king’s demise, Wonder Land had 11 years of peace.

One day, a fire breathing dragon called the “MEKA dragon” terrorized the land. The dragon and his minions defeated the people of Wonder Land, and so the land was renamed “Monster Land”.

Now, the lands fate rests in the hands of one hero…yep, Wonder Boy, who is the last hope to defeat the monsters and demons of Monster Land, and finally defeat MEKA dragon.

Playing Wonder Boy in Monsterland

Wonder Boy in Monsterland begins with the former Mayor giving Wonder Boy a sword and a life potion to set him on his heroic journey. The game features 12 stages, each has it’s own boss, starting with Death on Stage 1.

Within the stages, there are 6 types of shop:

Armor Shop

Here you can buy armor that helps reduce the damage Wonder Boy takes when hit. There are 4 types of armor, Light (60 Gold), Heavy (100 Gold), Knight (150 Gold), Hard (360 Gold) and Legend (540 Gold).

Wonderboy in monsterland armour shop

Shoe Shop

Buy Cloth (50 Gold), Leather (80 Gold), Ceramic (180 Gold) and Legend shoes (380 Gold) that increase the agility of Wonder Boy, meaning he can leap higher and further.

Wonderboy in monsterland shoe shop

Shield Shop

Here you can buy shields which help block various weapon attacks, Light Shield (40 Gold), Knight (120 Gold), Hard (250 Gold) and Legend Shield (360 Gold).

Wonderboy in monsterland shield shop


Here you can buy Beers which replenish health with half of a heart and Cocktails that replenish a whole heart of health, cocktails are more expensive. Though after you visit a bar twice, the door is boarded up, you’ve had enough Wonder Boy!

Wonderboy in monsterland bar


Paying for a hospital cure will completely replenish Wonder Boy’s health, the price starts at 20 gold, but each time you visit a hospital, the price will go up, clearly for a high risk job this guy doesn’t have health insurance.

Wonderboy in monsterland Hospital

Special Items Shop

These shops often appear when close to a boss area, special weapons can be bought including, Whirlwinds, Bombs, Fireballs and Thunder. If you have already used your life potion, they will appear in these shops in place of one special weapon.

Wonderboy in monsterland item shop

The Swords

The stronger the sword, the easier it is to defeat your enemies.

  • GRADIUS – Received from the Mayor in Round 1
  • BROAD SWORD – Defeat the Vampire in Round 2
  • GREAT SWORD – Defeat a Kong in Round 5
  • EXCALIBUR – Defeat the God of Poverty in Round 7
  • SWORD OF LEGEND – Beat a Demon behind a hidden door in Round 9
Wonderboy swords

Points Items

As you slay your enemies you will pick up various points items that increase in value as you progress through Monsterland.

Wonder Boy points items

Level Items

Wonder Boy in Monsterland has various Level Items to increase your gold, time (to avoid losing energy) and hearts that replenish energy.

Wonder Boy Coin

COIN: Gold values from 1 to 10, coins spin around until they roll to the floor, if not picked up in time they will disappear.

Wonder Boy Money Bag

MONEY BAG: Gold values from 11 upwards to much larger amounts, they also disappear fast.

Wonder Boy Small Heart

SMALL HEART: When collected they will replenish one full heart of health.

Wonder Boy Large Heart

LARGE HEART: This will replenish your whole health.

Wonder Boy Hour Glass

HOURGLASS: Resets the time, which avoids health loss.

Inventory Items

Along your journey through Monsterland, you will collect various inventory items that provide various temporary power ups to help Wonder Boy on his quest. (Apart from the keys).

Wonder Boy Inventory Helmet

HELMET: Cuts damage sustained in half

Wonder Boy Inventory Wingboots

WINGBOOTS: Wonder Boy can float when jumping

Wonder Boy Inventory Gauntlet

GAUNTLET: Doubles strength of sword

Wonder Boy Inventory Life Potion

LIFE POTION: When you lose your health, this potion replenishes it

Wonder Boy Inventory Cape

CAPE: Gives you 10 seconds of invincibility

Wonder Boy Inventory Key

KEY: Collected when you defeat a boss to open the gate to the next Round

Sub-Quest Items

There are six sub-quest items in Wonder Boy in Monsterland. In order they are a Scroll Letter, Flute, Charms, Crest, Bell and Ruby.

Each sub-quest item is used to reveal the next one. The ultimate goal is to use the final item, the Ruby to skip the first of two final bosses, the dragon. Instead you will go straight to the final boss, the robot dragon.

Wonderboy in monsterland
Wonderboy in monsterland
Wonderboy in monsterland
Wonderboy in monsterland

Pixel Games Review

Wonder Boy in Monsterland is a fantastic and in-depth action-adventure platformer. A huge favourite of mine on the SEGA Master System, easily the best conversion of the Arcade game. There are few games available on the SEGA Master System that offer the depth of playability to this one. If you have never played this game, I highly recommend it.

Pixel Score: 92%

CVG - Issue 80

“Wonder Boy must rate as one of the best arcade adventures ever and this follow up takes the original theme and extends it with role playing elements with interaction with other characters and the ability to develop your character.

Essentially it is a total mix of arcade, strategy and adventure with you trying to kill a dragon and restore peace to your country.

You move across a scrolling backdrop and have to kill the nasties alona the way, they leave a gold coin in their place and you can pick it up by walking over it. There are doors which you can enter and these can given you messages or allow you to buy items for your man. There is a choice between sword, armour, shield, boots, helmet, gauntlet, wing boots, and throwable weapons in the guise of bombs, tornado and thunderflash.

You have to reach the end of the wave before your timer hits zero (indicated by little hearts) and any contact with nasties takes time off the clock. To get through to the next level you have to kill a biggie monster (standard form for Sega games, but I never get bored with it because they do it so well!), and collect the key he leaves behind.

The doors you open normally give you two choices of weapon or info and if you lack the gold to buy either it bleeps at you. There are the customary little touches like going back and killing the same nasty twice to get extra score and items and hidden bags of gold in mid-air (so get leaping).

The layouts of each land vary with some finesse needed to get around the ledges, there are (to name very few) lifts, snakes, birds, fireballs walking mushrooms and water pools to negotiate. You can kill the opposition by a well timed hack and slash of the sword.

On getting at the end of a round you are given a time bonus depending on the time on the clock and you can get a 10,000 points bonus by picking up all the extra (double kills) items in that wave.

The graphics rate as some of the best seen to date on a Sega game, the music is OK and playability is supreme although detection is generous towards the player (so who is complaining?). Again the use of colour is getting so much better with every new Sega cart I play, there is very little flicker (unlike the original Wonder Boy) and they seem to be pushing their game designs to new horizons, all of which makes for longterm playability and interest.

There is a world of play still in this game that I just do not have the space to tell you about, so if you enjoyed the original this is for you…” – Tony Takoushi


Cheats and tips:
Wonder Boy in Monsterland

The only known cheat for Wonder Boy in Monsterland on the Master System is a Level Select. The cheat code varies for different regions of the game.

  • European Version: Press Down + Start at the title screen, then press Up to select the starting level.
  • American Version: Press 1, 1, 2, 2, 1 + 2 when the level and stage numbers are displayed.
  • Japanese Version: Hold 1 + 2 + D-pad button and turn on the Master System.

Watch Wonder Boy in Monsterland in action on the SEGA Master System

Share this post

Share on facebook
Share on twitter
Share on linkedin
NBA Jam Game Comparison

NBA Jam Game Comparison

NBA Jam is the third basketball game developed and published by Midway, after TV Basketball (1974) and Arch Rivals (1989). This was the first game in the NBA Jam series of games…

Read More »
Chuck Rock Game Comparison

Chuck Rock Game Comparison

Chuck Rock is a side-scrolling platformer, designed by Robert Churchill and first released in 1991 for the Commodore Amiga and Atari ST by the brilliant Core Design. The game features our belly bouncing and rock chucking hero called Chuck Rock…

Read More »

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.