Genre: Run and Gun
Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Mega Drive/Genesis consoles in 1993.
So, the players take control of protagonists Zeke and Julie in order to rescue the neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.
ZOMBIES ATE MY NEIGHBORS DEVELOPMENT
Zombies Ate My Neighbors was originally developed by LucasArts. Meanwhile, the Music for the game was composed by Joseph “Joe” McDermott. The game was developed on the Super Nintendo, before it was ported to the Sega Genesis about halfway through. The ZAMN engine would later be used for Ghoul Patrol, Metal Warriors and Big Sky Trooper. The developer wanted to include battery save in the game but was unable to as they could not afford it.
The monsters in the game are rumoured to be based on classic horror films released in the 1950s and more modern films like Friday the 13th and The Texas Chain Saw Massacre. Weapon effectiveness is also based on these depictions; werewolves die in one hit if attacked with silverware and vampires die faster if attacked with the crucifix. In the SNES version of the game, there’s a flamethrower which is not included in the Sega Mega Drive version. The North American release was released with a variant cover art in limited quantities.
Game platforms: Megadrive, Super Nintendo, Windows